![]() ![]() The Elf is probably going to be one of the best options for a Magus as they can easily put points in Constitution to mitigate the loss and beef up their HP, and they don't need to worry about those points being wasted by not going into Dexterity or Intelligence because of course the Elf already has those inherently. The Elf race can be great for this, as it has +2 in both Dexterity and Intelligence, however, they come at the cost of -2 Constitution. In this case, the player will want to play as a race that may have some inherent ability already in these. In that case, they will want to prioritize Dexterity over Strength as much of their offensive capability will be related to Dexterity rolls since they are ranged attacks. For example, the Eldritch Archer subclass is not going to be getting up close and personal with the enemy, or at least they shouldn't. Depending on the subclass chosen, this should be adjusted accordingly. Unlike Sorcerers who use Charisma, the Magus will use Intelligence for the spell casting, Dexterity to avoid getting hit, and Strength to hit back hard in melee. In order to max out the Magus build, the player is going to want to focus on three abilities in particular. This subclass is a bit of a glass cannon in that regard, however, so it is more intended and recommended for more experienced players. This is perhaps the truest of the Magus builds and is highly recommended as the damage output is insane. This subclass will allow the player to dump loads of damage capability into their weapon, at the expense of a lot of defense. RELATED: Pathfinder: Wrath of the Righteous - Dragon Hunt Quest Guide Players who have a specific weapon in mind that they know they will want to be using more or less exclusively throughout their campaign will find this a highly favorable subclass. This subclass will have the player focusing their arcana on one particular type of weapon versus the flexibility of all the martial ones. Players looking to dump into dexterity while also managing a good heap of spell casting will find this class appealing. This differs from a wizard in that it does allow for more martial ability. This subclass will see a lot of the arcane weapons and feats being replaced with movement ones, in particular the Spell Dance ability, making the player incredibly nimble. This subclass will force the player into playing as an elf. So, while entirely fun with a lot of role-play potential, this is definitely one of the more advanced of the subclasses. Players who are more familiar with cRPG mechanics, or even more specifically Pathfinder, may find this class more enticing than a beginner as it is fairly micromanage-heavy and involves a lot of moving parts working together. Players have a lot of options here in terms of bloodline choice, such as Draconic, Celestial, Undead, and so on, and these will add all sorts of abilities depending. ![]() If the player is into role play, this is a great choice as it allows the player access to the Eldritch Bloodline, which will offer players different spells, skills, and abilities depending on their choice. Where a Magus would usually learn their magic through tomes or learning skills, this subclass will have the player making an Eldritch bond of some kind to produce their magic. This subclass sees the player ditching the Arcana aspect of their magic, instead opting for an inherent ability instead. This will sacrifice the player's spell combat and replace it with ranged spell combat. If the player cannot decide between a Warlock and a Ranger, this is the way to go as it takes the best of both worlds. Much like the previous, this subclass will be replacing melee combat, although this one opts for archer-based combat instead. This is a great choice for players who want to keep themselves alive while also dealing powerful magical damage. This will also allow the spell caster access to higher-weight armors. The player will sacrifice Spell Combat and their Arcane Pool for the purposes of enhancing their weaponry, instead opting for enhancement of armor. The Armored Battlemage subclass is simply replacing the offensive capabilities with entirely defensive-based.
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